Monday, February 20, 2017

SKT, 5G-based media realize full spread



[Korea ohahreum financial newspaper reporter] will be held live this era where the viewer is looking at the screen.

SK Telecom World Congress (Mobile World Congress; MWC) 2017 'in ultra-high definition live 360 ​​VR services '360 Live VR' to showcase and said 20 days.

'360 Live VR' is a live platform that provides a 360-degree omnidirectional screen. 360 is necessary because the total transmission capacity to 6 camera screen to be sent in order to provide a larger screen, at the same time. '360 Live VR' services are expected to be active right earnest the era 5G wireless data transmission becomes possible supercapacitor.

'360 Live VR' viewers can get the feeling like in the field. Because UHD screen motion sensor on the display device (HMD, Head Mounted Display) offer personalized writing to the head (depending on the motion tracker). The choice of the TV screen moves from the broadcaster to the viewer.

For example, the center also view the game's No. 1 player when you are watching the game live, but can also speed skating while following the Korean national team to watch, regardless of rank.

Ice Hockey, but you generally watch the movement of the chase, Gyeonggi ball, grasp the overall offensive and defensive movements, as if the director and may see a game. When you watch a baseball game competition is only possible to look at not looking cheerleader.

◇ sent more vivid image quality with less capacity

SK Telecom has released the '360 Live VR', and established in the four kinds of advantages that differentiate and third-party services.

First, there is another dimension clearer picture. 360 VR in order to attach it to the screen, providing a total of six matches broadcast cameras to shoot a 360-degree screen, joints Mismatches or clouding look easy.

SK Telecom will develop a more precise picture of the world's leading self-bonding technology provides a clear picture seems as if taken with a camera. In addition, more than peers raised the level of quality provided at 60 frames per second.

Second, significantly less transmission capacity. For regular broadcasting to be transmitted to at least 4Mbps, 360 VR broadcasting requires four times as many 16Mbps.

'360 Live VR' SK Telecom's 6Mbps alone reduced the required transmission capacity can be more than 60% of services. While maintaining the image quality the principle of reducing the capacity is in the "separation quality. Only available in high-definition screen you are watching, and see how the rest of the screen is transferred to the low quality does.

Third, SK Telecom mobile real-time streaming shorten the delay time within 5 seconds. SK Telecom, which is the world's first next-generation mobile inde thanks to streaming technology, has established itself as an international standard. When applying the conventional techniques that are commonly utilized in the mobile live has a delay time of 20 seconds, such as VR 360.

Finally, applying realistic 3D audio is also applied sound technology. When applied to a 3D audio '360 Live VR' it may sound field that varies depending on the eye of the viewer can feel through the VR.

For example, the sound sounds significantly move the players look squarely watch the hockey game, if you look at the sound of the crowd turn your head to the right, the game can be heard only from left to right is largely heard the sound of the crowd shout louder.

'360 Live VR' is expected to be commercialized in the first B2B market in the first half of this year, 3D audio technology is expected to be available during the second half of the year.

SK Telecom said it plans to release an API in the first half of this year to promote a New Media ecosystem. If the public API may provide personal content label or even '360 Live VR' services when provided with the relevant equipment.

SK Telecom plans to offer a live and VoD Shoot the MWC exhibition site directly through the camera 360 VR Oksusu, Facebook, YouTube and more.

Bakjinhyo SK Telecom Network Technology Director said "5G era will feel like a real broadcast-type diffusion in the field," he said, "will focus on the new media ecosystem, spread through partnerships with various operators."



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